home *** CD-ROM | disk | FTP | other *** search
- STRANGE ODYSSEY Part One
-
- Good old outer space! There's nothing else quite like it! This time around,
- you're on a strange planet, with no fuel and no apparent way to get back to
- the mother ship. However, appearances can be deceiving!
-
- From the control room, go down and get the space suit, phaser and
- shovel. Set the phaser to destroy, then go back up to the control room. Push
- the red button, which opens the inner airlock door, then go out the door.
- Wear the suit, then push the red button in the airlock. The outer door will
- now open. Go out the door, and jump. Don't worry, you'll land safely!
-
- Go North twice, which will bring you to a cave. Enter the cave, where
- you find a large boulder with strange writing on it. There is no way of
- finding out what it says, and you have other things to do, anyway. So, shoot
- the boulder, which will reveal a shimmering curtain of light (shades of Zork
- II!).
-
- Go curtain, and you will be in a strange hexagonal room with some odd
- machinery inside. The first thing to do is remove the suit. This will help
- to conserve the oxygen in the suit for when you really need it. The air in
- this room is quite breathable. Now drop the phaser, because you won't be
- using it for awhile.
-
- Most of the rest of the game centers on the machine. It is a portal to
- other worlds (or dimensions). The basic operation is to pull the rod, then
- push it, which will cause the plastic panel to glow. Touching the panel,
- then walking through the curtain, takes you to some other world. Which one
- depends on how many times you make the panel glow.
-
- Now that you know that, pull and push the rod until the panel glows 6
- times. Touch the plastic (becoming momentarily disoriented, which happens
- whenever you do this), then wear the spacesuit and go through the curtain.
- You are now in an alien museum of some sort.
-
-
- STRANGE ODYSSEY Part Two
-
- Once in the museum, pick up the painting and the sculpture, and return
- through the curtain. Remove the suit, then wear the goggles and look at the
- painting. Now drop the painting and the goggles, and get the belt from the
- statue. Push and pull the rod again. This time, the plastic should glow
- seven times. Touch the plastic. Wear the belt, and now drop everything but
- the belt and the suit. Twist the buckle (aha! anti-gravity!), wear the space
- suit, and go through the curtain again. This time, you have been transported
- to a deserted Jovian mining the colony, pick up the remaining item, and
- once more walk through the curtain to the Hex room. Remove the suit, then
- twist the buckle and drop the belt. Also drop whatever it was you just
- brought back from the colony. Now pick up the shovel and the phaser. Make
- sure the phaser is set to stun.
-
- Now things get a tiny bit tricky, because you have to "reset" the
- machine. Pull the rod, then touch the plastic, then push the rod. The panel
- glows once. Now, pull the rod, and push the rod. The panel glows twice.
- Touch the panel, then go through the curtain. You are standing at the edge
- of a jungle.
-
- This is an Earth-like area, so you don't need to wear the suit. Dig
- right where you are standing, and you will find an ice pick, of all things!
- Get that and drop the shovel. Go jungle, and from there go East into the
- ruins of a zoo. Shoot the ice-hound that's there, then pick him up. Go South
- into the jungle, then West to the curtain, and through it back to the room.
-
-
- STRANGE ODYSSEY Part Three
-
- Returning to the room, pull and push the rod. The panel should glow three
- times. Touch the panel, wear the suit, and go through the curtain. This
- time, you are in the middle of a methane snowstorm. Drop the hound, then
- wake him up. He will burrow off out of sight, but don't worry! Just go west,
- and you will come to a large ice mound.
-
- Aha! Now you know what the pick is for! Pick mound (really!), which
- will bring you inside to where the hound is, as well as a treasure. Shoot
- phaser. Pick up all 5 treasures. Pull the rod, touch the plastic, push the
- rod, and touch the plastic again. Wear the suit and go through the curtain.
- Now you are back in the cave.
-
- Go up, then go West and enter the ship. Push the red button, then
- remove the suit. Drop all the treasures here, then wear the suit and push
- the button again. There are still a couple of things you need yet, so make
- your way back to the Hexagonal room. Once there, get the metal, and then
- (alas!) break the rod, for that will be your power supply. Now return to the
- ship.
-
- Once inside, remove the suit. Go to the control room, and then down to
- where the maintenance hatch is. Open the hatch (the metal helps!), then go
- hatch to where the power supply is. Put rod, then return to the control
- room.
-
- Drop the hatch and the metal, then push the blue button. When the ship
- stops, go to the airlock, pick up all the treasures, wear the suit, then
- push the red button. Go out to the hold of the mother ship, and drop your
- treasures. When they've all been dropped, say "Score". How about that! You
- won the game!! Well, after all this, you need to relax a little. How about a
- trip through the Fun House....
-
- at! You
- won the game!! Well, after all this, you need to relax a little. How about a
- trip through the Fun Ho